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Ayiti: the Cost of Life (Part 2)

 

Welcome to the second entry in my Ayiti: The Cost of Life game diary. Last time, I took charge of the lives of a family of five from a poor community in Haiti. I sent most of the family to work, while the father headed to Vocational School, as I made early strides towards my long-term goal of guiding them out of poverty.

By the end of the first season, the family had spent nearly half their savings -- despite three of the five members working paid jobs -- but Jean, the father, had gained enough education to begin working as a mechanic.

Ayiti screenshot

Life improves, for a while

Out of the rainy season came summer, during which time the schools are closed. I bought books for the family to help them get a little extra study in, then sent them off to work. Yves, the youngest child, headed off to the family farm, while his older brother, Patrick, volunteered with UNICEF to help build infrastructure around the community. Marie and Jacquline took roles as market women, with the promise of long days for modest pay -- but little in the way of health hazard. And Jean put his new training to good use, working as a mechanic.

It was somewhat disappointing to see that Jean's new job only stood to earn the family around 280 goud for the season, which is comparable to what he could earn doing the unhealthy work of a rum distiller. I took respite in the fact that, if it's not particularly well paid, at least he wouldn't be working himself into an early grave. Baby steps -- I figured I needed to first empower the family to work less soul-crushing and health-destroying jobs, then find a way for them to earn more money as they transition to ever-better occupations.

Ayiti screenshot - working through summer

I came up with a rotation system that I hoped would ensure the money kept coming in while someone could always be volunteering, and another could head to the clinic or hospital to rest and recuperate. By the end of the first year, savings had increased to around 500 goud, but I'd been forced to drop -- perhaps a little prematurely, in retrospect -- the standard of living to "poor" in order to balance the budget.

Jacquline and Marie needed medical attention; Yves, Patrick, and Jean would need some soon. Happiness was just beginning to fade away -- even for Yves and Patrick, who had taken on the least difficult jobs in the family.

Just trying to survive

The second year started promisingly, with work beginning on a community centre, but quickly took a turn for the worse. Both Patrick and Yves got sick while volunteering. They returned home to rest, but needed medical attention. Meanwhile, the rest of the family was in fading health. But I couldn't see how they could all get treatment -- there just wasn't enough money, even if everyone made only the cheaper (and less-effective) trip to the local clinic (rather than the hospital).

Jean continued to work as a mechanic, while the others rotated through the clinic. Then he, too, got sick and needed to return home. With no income and rising medical bills, the family quickly ran out of money. Now in extreme poverty, there was no money for either food or medical supplies. Jean had just 2 health and 2 happiness (both out of ten). I feared for his survival.

Ayiti screenshot - Jean diarrhea

It didn't look good for the rest of the family, since they had no money to buy food. But they headed off to work anyway -- Marie and Jacquline as market women, Patrick as a farm hand, and Yves as a volunteer helping to build the community centre. I hoped they could stay healthy long enough to get the family out of the hole.

Posted by Richard Moss (Guest Blogger) in Poverty for column Ayiti: the Cost of Life on Feb 16th 2011, 04:27

Comments

16/02/11 7:40am - Posted By Sarah - Reply to this comment
I played a couple of rounds, and found the game a bit frustrating and depressing, which is maybe the point. I could not find a way for the family to survive all four years, they would do well for a couple years, but then decline rapidly. Ultimately this made me not want to keep playing because it seemed doomed to fail. Again maybe that is the point, to help me realize how difficult life is. But I am not sure how successful it is if I stop wanting to play the game.
16/02/11 10:45am - Posted By Richard Moss - Reply to this comment
It certainly isn't an easy game, but getting out of poverty isn't either. It's not doomed to failure, though. Without giving too much away about the rest of the series, it is a game of patience. You have to work your way through slowly, setting lots of small goals that don't necessarily have immediate benefits to any of the family members.

That said, I'd agree that it is a depressing and often-frustrating game. I found it emotionally draining to play for more than five minutes without a break (although I only allowed myself a short break between play-throughs -- nothing else -- in the interests of making these diaries more compelling). Every tiny mistake gets amplified, and there comes a point where the family's future seems hopeless. But it isn't, as you'll see in the later entries.
16/02/11 2:00pm - Posted By Isobel - Reply to this comment
After several tries I got them to the end alive and fairly happy. I think to make it better it needs to be easier and maybe slightly longer; I just had things going ok when it ended, and wanted more time.
21/02/12 4:42pm - Posted By Manilyn - Flag as inappropriate - Reply to this comment
Hi Jon,Good arictle. I just wonder whether there is an even more unacceptable word, which is at the heart of family life the M' word. The basis of the family unit is marriage. When children are born into a marriage they join a pre-existing family base. When born outside of the permanent, stable, covenanted, publicly recognised union of man and woman that we call marriage, creating a strong family environment is much harder. loveMartin

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